![]() You can stick close to the enemy and let loose a combo of slashes. Swords have a wide range and rapid swings. Beware that Hero uses all three types of attack, so gearing to be optimal might be a little hard. Definitely one of the more stylish classes that rewards “perfect” combo play. Since you swap between so many weapons at once, Hero seems like a class suited for people who like to be versatile and can adjust play style on the fly to suit any circumstances. Right now though, release Hero is just ridiculous that you’ll be fine even if you mess up. Doing a normal attack right after successfully dodging an attack performs an enhanced step attack. Most of your damage comes from Hero Time and playing “perfectly” so playing optimally takes some level of skill. You get a rising boost for longer periods of time where you don’t get hit. Right before the gauge runs out, you can reactive Hero Time for a Hero Finish that does massive damage. During Hero Time, you get bonus damage and PP recovery until the gauge runs out. Hero focuses on switching between different PAs and weapons to build up your Hero Gauge and activate Hero Time. Even though these three are older weapons, they work really differently with Hero. Each weapon has its own “Hero PAs” and allow you to switch between all three. Hero has it’s own style of fighting using Sword, Twin Machine Guns, and Talis as the main weapons. The class more than makes up for this by itself though with its skill tree. (Hunter, Fighter, Bouncer) (Ranger, Gunner, Braver) (Force, Techer, Summoner) As of Episode 6 you only need 2 of any class now be level 75.Īlso, as an advanced class, Hero-pon has no subclass option. The three can be any combination of one of each from the following groups: Right now its 1 AM and I'm tired.PSO2’s first advanced class is here! This class is slightly different because you need three other level 75 classes before you can use this one. I'm not quite done with this, I'll continue updating it later. If you use Heal's Card you also have a free way to heal. Quick's Card 5 and either Heal's Card 2 or Catapult's Card 6 Long range aura, really good for increasing DPS.Įxtremely high DPS against single targets. Red Stone 6 and either Black Stone 6 or Black Crystal 6 Very strong, and the Guide's Card causes the bolts to slide along the ground if they miss. Probably the single best weapon in the game for freezing a horde of enemies with little to no effort. Use Ice Meteor 4 for damage or Ice Bolt 7 for 15% more slowdown. Slows down enemies by a significant amount. Very easily fills the screen with explosions. Rapidly launches 22 (23?) orbs that explode on contact with enemies. Homing laser beam that lasts for 20 seconds and pierces enemies. It also fires in a high arc, which can potentially lead to some issues. Capable of annihilating single targets, but is less effective against mobs. Yellow Crystal 6 and either Critical's Card 6 or Quick's Card 5 Inflicts massive amounts of poison damage to enemies not resistant to it. High DEX, 35 MAG (Pyramid Arrow) or 45 MAG (Oct Poison) Ruby helps with DPS and Quick's Card doubles rate of fire. Bullet's Card 5 (mandatory) and either Ruby 6 or Quick's Card 5 Longest possible range for a Gladiator (longer than most guns). The Black Crystal helps with surviving rapid attacks, since the Gladiator cannot heal as fast as the Boxer unless he is fighting a mob. Similar to the Boxer build, but is better for mobbing. The Quick's Card is better on the Mach Cestus 7, as it pushes its already minimal AGI to insane levels, enabling the Boxer to attack 25+ times a second. Onigiri's Card works better with the Sonic Claw 6, as it deals splash damage and can hit multiple opponents at once, allowing more Onigiri to spawn. The rapid healing should keep him alive through all but the deadliest of attacks. This setup is perfect if you are trying to keep your Boxer alive. Vampire's Card 4 (mandatory) and either Onigiri's Card or Quick's Card 5
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